Hi Polycount! What is your thinking about spliting as example a weapon into several pieces to bake bigger UV Shells for more Texture Sharpness and Details? When i would split my AK as example into 1 x 4K Map for the Woodparts and 1 x 4K Map for the Metalparts. Would that be ok for an First Person Weapon? Or is this just…
I saw many examples for splitting a weapon into multiple textures,and it is a totally usual thing in environment art (buildings, big objects) but I would say you already use 4k which must be enough... A FPS weapon usually takes the 1/6 space of the screen in game and even if we use full hd resolution , the weapon gets…