Hi haiddasalami, right now I can only test with 3dsmax 2009, and it imports FBX from Faogen just fine. It didn't display vertex AO from the start for the imported scene, but if you set up a material with vertex color or just enable "Vertex Channel Display" in Object Properties then it will look the same way as in Faogen.…
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…
New build version is table enough to reach general release status. Also, this build adds maxscript for automation per-vertex AO baking in 3dsmax. Latest version is available at http://www.faogen.com/ Now it's time to end pre-release test program and focus on adding new functionality to Faogen: highpoly to lowpoly AO baking…
Hey ryhor. This is cool and we have been playing with it. The result from what I am seeing in FAOgen is not the same as Max. I see you are using the FBX 2014.2.1 SDK but cant find a plugin for that (going to try and see if I can build one). Was just wondering if that has been tested. Also is FBX the only one that supports…