Hi guys! I was wondering, how many of you actually uses subd edge weighting? I got the MODO trial a week ago, and therefore have been reading a bit about it. It seems I relatively often encounter someone giving MODO credit for it's sexy edge weighting with pixar subd. But are they usable for games? Maybe im using them…
I do modeling in modo, but I don't use edge weights. The basic reason is: I do freelance work, and clients often need work delivered in Max or Maya formats, and edge weighting doesn't usually translate between apps. So the only way you could do it would be to permanently sub-divide the mesh before delivering it to the…