Snappers Facial Rig, I saw this and thought I would share it with you guys. [ame]www.youtube.com/watch?v=8qeOFibRmoo&app=desktop[/ame] Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses. e-mail:…
I saw this and wanted to ask.. Is it really difficult to rig like this. There are 39 + 3 joints. And I an quite sure many blend shapes and wrinkle maps. But other than it being a bit time consuming is there any rigging in this that looks difficult to do? I am a novice. So I would like to know how this is a really good rig…
I guess in this case most detail and fidelity comes from excessive use of blendshapes and matching wrinkle maps. The artists either used face scans and put a lot of efford into studying and matching the character you can archieve rigs with similar depth of controls using joint based rigs. The disadvantage is, all the…
It's a bit jerky but that makes it look all the more real. are those blue points in the rig manager the controllers or joints? Is it possible that there are many more joints on the face than what we can see? Sorry for newb question... :\
If they want to sell this for game development than it's most likely using hundreds of joints. Almost all the high end game facial rigs are built like that and only apply corrective blendshapes on top of the deformations; Crytek has lots of them, Naughty Dog only a couple in Last of Us characters. The reason is that GPUs…