Awesome work! Your texture flats work are working really nicely with your models, can't wait to see more developed textures. Overall, looking pretty badass man keep it up! :D
Love how far you pushed it without textures! Great to see you keeping true to the original design off things as well! I think some of the pieces ion the corridor needs some supporting geometry or the fancy parallax AO CE got.. It feels flat atm.. I'm very much looking forward to an update!
Wow! thanks a lot guys. Glad to see System Shock 2 has as much love as it should :)! Thanks for the feedback guys, I agree with it all and will do my best to accomplish it. mikezoo - I plan on redoing the whole scene with a bit more before and after it, if it ends up taking too long I will make the best o what I have at…
Thanks a lot guys! DrunkenAresenal - that is brilliant. Thanks for that! HP- PoGoP: I agree, completely, apart from it being a smelly fraps view port capture this was also with a flat mid grey roughness as no actual material work was done. Which is a good thing now that I am moving to ue4 and would have to rework them for…
Hi All, For the past few months I've been slowly slowly chipping away at a scene based on the old school game System Shock 2 (1999), if you aren't aware of what the game is then you can check it out on steam. Unlike my previous works, this is in CE3 - I got sick of light maps and thought I would give this a kick. With the…
hi .. i registered just to post this message (as the first ;) ) ... this looks totally aweome .. but imho it does not reflect faithfully the ss2 athmospere .. looks like other game as i said in your youtube "shodan revealed" video ... seems too much "mechanical" or "transformer" coming from physical world than "virtual" or…