Nobody said you have to use just one tool for the job. Blender is free, so it's the perfect gap filler. It's the jack of all trades. On the contrary, it is master of none. And it has a pipeline and plugin problem. There's rarely professsional plugins for Blender available. That said, i would go with Maya or Modo. And use…
Blender is indeed quite weird out of the box. It's like Zbrush in that regard, except Zbrush is actually head and shoulders above the competition in most areas whereas Blender is merely just as good.
Opening up the program and messing with it, Modo feels more natural than Blender. I could go into it and start modeling without reading any help files. I tried to get into Blender Cookie but it felt like going back to 3D nursery school, so if the OP is new to modeling in general than Blender might be a better option.
Coming from 3DSmax, I use blender because I can use it wherever I work and because is so powerful, don't mention the fact it is a portable software. here is my works did in blender recently. http://mmaaxx.artstation.com/
hm thinking more and more about blender as well, but there are some things that i really miss like set flow for an edge or even simple stuff such as just straighetening (many edges at once) or relaxing uvs, the unfolding with seams is cool and all but if i change stuff and want the rest of the shel to relax around my…
I have my own 3d Max license and have pretty long experience with it but didn't updated it for years already. Just don't see a reason since I actually prefer Blender. It takes me less clicks to have the job done. I believe around 2009 - 2010 Blender was even a bit ahead of Max, before Autodesk woke up and did an essential…