I am unwrapping a simple object and need some help. In my texture editor i turned on "shaded uv display" so i can see where my errors are. I know blue means everything is good but other colors? I want to know what the other colors mean and if there is an error, like I think there are a lot in my pic, then how do i locate…
The second button in the top row of icons in your UV Texture Editor is a "select shell" button which will allow you to snag entire shells while toggled on. Alternatively you can grab a single UV of a shell you want to move, hold Ctrl + RMB, and choose "To Shell" from the radial menu. If the UV is still welded to another…
No, the checker continuity doesn't matter. All that really matters is that the checkers are the same size relative to the other shells. There are exceptions to this, such as if you are unwrapping a face, you may want to give it more resolution (smaller checkers visible) or if there is the underside or inside of an object…
Ok thank you so much! UVs have always been a mystery to me but I spent most of yesterday learning about them and it helped a lot. A small question though. As I unwrap stuff and make sure nothing is stretched, does it matter if my checker pattern matches up edge to edge? I mean a continuous flow? I'm looking at this…
There are only two colors: blue and red. Blue indicates front-facing UVs and red indicates backwards-facing UVs. The orange I can only assume is being caused by backwards UVs blending with the green background of your UV Texture Editor. All you need to do is flip that shell so most of it is blue, then unfold it. You may…