Froyok thanks for the good advice, definitely going to rescale my meshes to fit the new UE4. Is there a playable character I can pull from UE4 into maya for scale reference?
I was bringing in content from a Unreal 3 environment into a new enviro I'm creating in UE4. When I started to walk around and testing the level I realized how small a lot of my assets had looked. Mistake on my part not to read all the documentation on how UE4 scale has changed from what it was in UE3 1cm = 2uu to what it…
Being in the same case as you (porting content from UDK to UE4), I recommend scaling your content to match the new scale. Even if you only plan to do some fly through. Unless you want to dig in the ini file to tweak some Lightmass properties (as I did), you will have some problems with the baking of the lighting for…