Wow thanks guys! I'm cooking up a quick fly through for CGStudentAwards as apparently tomorrow is the last day for entries, so I'll post it up on here as well once it's done I actually did it using the old UE3 technique, so it's just a cone mesh and a simple panning material that fades in and out based on your distance. I…
There's no geometry decal in UE4? That's how would have done it in CE3.. The alpha parts would be turned in to decal objects and project over your curved plane and terrain.
Hopefully you don't mind but i posted this in the UE4 forums as well since i didnt see it there - https://forums.unrealengine.com/showthread.php?12882-Breaking-Bad-Cabin&p=83504#post83504 Amazing work and on a side note you may be able to use splines for the areas of snow intersecting the cabin but it looks fine as is.
Thanks for the feedback! Possibly, I'll have a look :) If not, if all goes well the environment might be available on UE4 marketplace once it's finished. Not much progress over the weekend, but here's what I got: Heisenbag (puns :poly124:), some material tweaks, also tried playing around with some spiderweb placeholders…
Thanks guys! I took a little break so I didn't work on this much, I did make some changes that tristianCarter suggested though, so I'll post some updated screenshots later :) Thanks! And not a problem at all, I'm glad you like it :D I'm not sure... are geometry decals different from the regular ones that get projected onto…
Finally wrapped up the scene, thank you all for the feedback and kind words ^^ Can't wait to start something new and use what I've learned from this. Here's the final fly-through video: https://www.youtube.com/watch?v=vhSiMnKm7E4&hd=1 And the screenshots: Original post: Hey guys! I thought I'll share the environment that…
Hey guys! Finally wrapped up the scene, thank you all for the feedback and for kind words ^^ Can't wait to start something new and use what I've learned from this. Here's the fly-through video: https://www.youtube.com/watch?v=vhSiMnKm7E4&hd=1 And the screenshots: Thanks man! Ohh yeah that makes sense, I watched the videos…