Afternoon Latest update, Diffuse Texture is 95% complete, last few details, need to crack on with the Spec which wont be too big of an issue. Any C and C welcome EDIT: Just noticed ignore the fact my edge scratching is perfect white, i forgot to turn off an adjustment layer i use in order to easily see where the scratching…
Nice bake and i like the base diffuse colors you have set up. I can tell you really put some effort into this thing, i know your textures will come up good. Looking forward to updates cheers
Thank you very much for your comments, your Leopard 2 A6 was an inspiration many times to see this project through so high praise from yourself. Light at the end of the tunnel, tweaked a few of the colours in the Diffuse to brighten it up, added my fun dust layer of bootprints on the tank so just spec to finish off, then…
Well, the low poly modelling, baking and UVing is now complete! Even for the Remote Weapon Station. I now have one giant PSD with all 3 separate atlases loaded into so i can work on one file and some actions set up to spit out the 3 atlases in diffuse, spec and normal map in one click! Happy Chappy, as i can now start the…
Hi BlinKX10 Yes it is completely intentional, Basically the Theatre Entry Specification of the Challenger 2 is covered in Saab Barracuda Netting, which is comprised of netting on the top layer and padding on the lower layer. Reduced thermal signature and reduces internal heat. I went about trying to model through geometry…
Hello I thought i would start off my WIP thread here, i have been working on this for a while now and i am coming to the end of the high poly modelling. I am now just finishing blocking out the Enforcer RWS station which is quite a mission, as there a very few images of this RWS on the net and its very complex. Anyway the…