Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
To be honest, you are the first one reporting this bug ever so I always thought I just something that happened in development, as there is a bunch of code going on and we don't restart max for every little change we make. Until now I was the only one that suffered it a couple of times. If it does not happen in version 4.2,…
Unfortunately there are some limitations when working with the UVW Unwrap Modifier, and these are one of them. Although they could be implemented, that would need to be in the UVW Unwrap Modifier source code, but it is not legal to modify and distribute it.
My Polyunwrapper stubbornly refuses to remember to start in docked mode (despite setting everything to save).. anybody in the same boat? I'm on the latest version.
Hey Jorge, another two suggestions to fill your list.. ;-) - a ffd-like tool for quickly mashing shells into the form you'd like (without having to fool around with peel mode) - ability to use the SG-from-Shells function without having to add an Unwrap modifier to the model first (from a quad menu, for instance) ..better…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…