I felt that this was the perfect project to keep improving my hand painting skills with tiling textures and reusable props and structures. As you can see from the pics, modeling and most of the texturing is well underway. I like the way the textures are coming out, but i feel they are missing the last 10% polish to really…
First thing that comes to my mind is, that the roof could need some thickness. Maybe this thread by a fellow polycounter is kinda helpful LINK since you can see some great wireframes here using some extra geometry.
Thanks atomander. Great thread too. Yeah I didnt spend much time putting the pieces together so to speak, I just wanted to get something before I had to head out. I have a few reference buildings I'll try to emulate in my next update
@Fenyce: Awesome link, I'm going for a lower tri count than his, but I'll definitely grab some idea from him, I'm still getting the hang of how to UV properly on tiled textures. @ToffeApple: Thanks for the critique. I have a some concept references that gave me some idea for individual pieces, but the texture pallet is my…
The building colors all seem stuck in a middle-brown. Moving the walls more towards white, the stones to gray, and the chimney top to a red clay would add a bit more variety. The chimney looks rather forced; the 45 degree stone poking out of the roof is odd, and the cap seems rather ornate for the building.
I like where this is going. Do you have a reference? What stands out to me is that all the textures except the plaster seem too light. Try making your midtones and shadows darker. The highlights on your edges should really stand off. As to the individual textures: Roof Tiles - The darker areas under the slates - possibly…
Hey, this is a really strong start! I think your textures are looking quite nice. I agree with Feynce said about adding more geometry to help out your silhouette. I think another thing that might help some of your "transition" areas, like the entrance area that sticks out from the rest of the house, would be to use some…