Hi, I have some issues with the dynamesh in ZBrush. No matter how much I work on something, having 500k points or 3.000k points dynamesh always bring it to 118k points and removes all details in the process. Dynamesh resolution is set to the max 2048... :/ For a good model, a dynamesh of 50 or 100, is enough to keep most…
Dynamesh resolution is dependent on the scale of an object. ZBrush's cube/plane primitives are 2 meters by 2 meters and provides a decent dynamesh at the default resolution. If you model is much larger than that, your dynamesh will be much denser; much smaller, and you will have to hike up the resolution to get a decent…
Well in class, our teacher made a character for an upcoming game and he showed us after he added the details, he used dynamesh to lower the points while keeping almost all the details so he could optimize with decimation master to export the model in 3dcoat for rotopology. His full body model without clothes was like…
Alternatively, use the Deformation panel to resize your model up by 100 a few times, dynamesh, and resize back down by -100 the same amount if you want extra detail.
I think you are using the wrong tool. Dynamesh is not meant to be used after you detail out a model, it is meant to be used early on in the process so you get even geometry everywhere so it is easy to sculpt. What are you trying to achieve here?
Like Bartalon said, you need you change your scale. Dynamesh depends entirely on it, and Zbrush isn't based around UDK's unit size (other tools can also be negatively affected by scale as well). You can use the Tool: Preview window to see if your model is too large or small (ideally it fits perfectly in the window).
Hmm I don't see any reason why he's doing that.. Just use Decimation master as others have said. That in-between step is completely un-necessary and will remove detail from your model. Dynamesh (at least how I use it) is more for when you are making huge changes to the topology in zbrush. For example, cutting deep panels…