My portfolio needs a full environment and as no diffuse-only style work. After struggling through a 10 and 1/2 week long battle with a gun and currently unwrapping a mechanical sci fi door, I figured it the perfect time to look at starting a full environment piece done diffuse only. This way I can get away from mechanical…
1) I would still use some bakes. A lot of hand painting artists still use AO bakes, or lighting and gradient bakes. These are 2 of my favorite docs about using a normal hand painted art style. You can skip the bits about normal maps. http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf…
Thanks for all that advice. This explanation of storytelling was especially helpful. After narrowing it down I'm thinking of going with the Inn at the Thunder Plains. A few reasons would include that it's lesser on modeling, I found the concept art for it, it has a controlled space with minimal guess work (tight concept)…