I think handpainted has much less of a place in PBR. I'd go so far as to say conventional 'handpainted' is pretty much the antithesis of what PBR is trying to achieve. But if a developer wanted to drop PBR/next-gen lighting/post-processing, and just go with handpainted, I'm sure nothing is stopping them.
^ 100% i was gonna say "how is hand sculpting any different from hand painting" and then i saw your post. also regarding PBR, i have done several projects with 80% hand painting while using PBR. it is just a rendering idea. as long as you dont put too much lighting information into your albedo then all your hand painted…
A full PBR hand-painted look is achieved from good sculpting and clever shaders. Keep baking those AO maps, because they are still useful, even if you don't stuff them directly into the albedo anymore. This is the future, we put them in better places now. As was posted before, read up on Valve's hero shader for DOTA2.…
Can anyone confirm that studios have been adopting PBR for their "hand painted" / stylized games? There isn't a lot of material or art samples about this on the net and I`m currently looking into whether it is worth it creating Warcraft style stuff with PBR. I know for example that in the past people could tell from your…
There's also Insomniac Games who are making next gen Ratchet & Clank [ame=https://www.youtube.com/watch?v=E7vOzLEE_rw]next gen Ratchet & Clank[/ame]. And while there are very few games right now that do PBR + stylzed sadly, don't just limit yourself to games. Recall that Pixar and Disney makes high end CG films with…
JedTheKrampus: thanks for the swift reply. Yes, I do notice games that really look like they are using more realistic shaders, but in a stylized manner. I was also thinking about Heroes of the Storm. I`m not completely sure whether that uses normals, but the shaders themselves look similar to PBR a bit. I've always been…
Thanks very much for all the replies everyone. There is definitely the possibility to achieve stylized and hand painted PBR, I was just wondering whether studios actually do it and HOW they do it. EQ: hand painted for me would mainly mean that hand drawn, painterly effect when looking at the colors of a models texture.…
In my mind using stuff like strictly hand painted textures on a next gen console would simply mean you can add more detail. I don't think it's not an option at all? You know what i'd like to see? Filtered PBR to look more like a painting instead of just a blur :3 It would probably require a very high spec engine but it is…