I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
Take a look at Forza's material talk at GDC for a bit more advanced look at car paint shaders. Theres some code there if I remember correctly from attending the talk. Was a good talk about their material system.
Awesome! Okay so I went ahead and added the fresnel and it already looks much better. I will try next adding normal map red and green channels as well as research Forza's GDC talk though I'm not much of a coder, it will still be useful.
Get a Lerp node(hold L and click on the canvas) and a Fresnel. Plug Fresnel into alpha of the Lerp and two of your colors into A and B and plug Lerp to Diffuse, then tweak fresnel values until you get the looks you want.