... Unreal Engine 4 ... Houdini Engine (or Houdini for procedural work or any work in games) ... Modo ... Substance Designer ... or all four at once Are there any? Can you post some names? Thanks!
There is still no Houdini Engine implementation for UE4, but you can export FBX from Houdini. And with source code for it, it wouldn't be a problem to create custom exporter or reader for Houdini native file format. There is also Alembic in plans for UE4 that is already in Houdini. I'm looking at possibility to develop…
well it looks like the OP is more after studios using procedural asset creation methods. i take it unreal can function as a host in conjunction with houdini?
Guerrilla Games Amsterdam, have used Houdini on some of their assets as far as I know. I am also aware of a little studio in Finland that works in Modo. Dont remember the name of it though.
Ok guys. Couple months have passed. We got fresh and hot Houdini Indie. Do you know about any new companies that switched, added any of those products to their portfolio? I'm still interested in European companies only. One modification to my question, lets not focus on game companies only. I know for example that ESRI…
Sounds like you're looking for a procedural-heavy studio. I don't think there's many triple A studios yet that rely heavily on things like that. There's still a lot of bias towards adopting things like that (I'm talking about substance and Houdini).
That's all guys? What about smaller companies, maybe they are more willing to experiment with Houdini and Modo? How you see adoption of Modo beside games industry in your countries? In my country I see many smaller companies that before would jump on 3dsmax instead goind to Modo/Cinema4D now. I do have topic on odForce…