Sounds like you're looking for a procedural-heavy studio. I don't think there's many triple A studios yet that rely heavily on things like that. There's still a lot of bias towards adopting things like that (I'm talking about substance and Houdini).
Most AAA studios in Europe have at least a few seats of Substance Designer and are using it in a way or another.
We can't publicly announce who is using Substance extensively on current projects though but I'll be able to give you more details by PM if needed.
That's all guys? What about smaller companies, maybe they are more willing to experiment with Houdini and Modo?
How you see adoption of Modo beside games industry in your countries? In my country I see many smaller companies that before would jump on 3dsmax instead goind to Modo/Cinema4D now.
Sounds like you're looking for a procedural-heavy studio. I don't think there's many triple A studios yet that rely heavily on things like that. There's still a lot of bias towards adopting things like that (I'm talking about substance and Houdini).
I do have topic on odForce where I also ask this question once on 2 months, to see how the Houdini Engine adoption is going. I doesn't look like if there was to big change yet. I asked SideEffects about this but they didn't wanted to answer because of NDA's. But I think that it will take another year or more to see any change. The plugins for HEngine are in experimental stage right now and the documentation/pricing was just barely posted.
...I'll be able to give you more details by PM if needed.
I don't know how it's where you are, but in my country there is couple days free now, so I will not bother you now and send you PM next week. Have fun if you also have work free time now.
Guerrilla Games Amsterdam, have used Houdini on some of their assets as far as I know. I am also aware of a little studio in Finland that works in Modo. Dont remember the name of it though.
well it looks like the OP is more after studios using procedural asset creation methods. i take it unreal can function as a host in conjunction with houdini?
i take it unreal can function as a host in conjunction with houdini?
There is still no Houdini Engine implementation for UE4, but you can export FBX from Houdini. And with source code for it, it wouldn't be a problem to create custom exporter or reader for Houdini native file format. There is also Alembic in plans for UE4 that is already in Houdini.
I'm looking at possibility to develop Houdini Engine implementation myself, but
right now you cannot develop your own implementation with Free version of Houdini and since I don't own Houdini I need to prepare some plan before I will talk to Side Effects. If my plan will be interesting enough for them, they could prepare some licensing possibility for me to allow development.
But I'm waiting with this till I update my computer, because for the first time in 5 years, thanks to heavy UE4 editor, I feel that I need to upgrade my machine to have possibility to work comfortably .
Ok guys. Couple months have passed. We got fresh and hot Houdini Indie.
Do you know about any new companies that switched, added any of those products to their portfolio? I'm still interested in European companies only.
One modification to my question, lets not focus on game companies only. I know for example that ESRI (GIS mapping company) looked into using Houdini for procedural usage. So if you know companies that use any of those programs (or all at once) for other things (realtime things) I would love to hear about it.
Replies
Lionhead Studios (UK)
Tequila Works (Spain)
Ninja Theory (UK)
at Deck 13 one of the tech artists uses Houdini on a regular basis
both studios are in germany
Also guessing Yager (Berlin, Germany) are on UE4.
We can't publicly announce who is using Substance extensively on current projects though but I'll be able to give you more details by PM if needed.
How you see adoption of Modo beside games industry in your countries? In my country I see many smaller companies that before would jump on 3dsmax instead goind to Modo/Cinema4D now.
I do have topic on odForce where I also ask this question once on 2 months, to see how the Houdini Engine adoption is going. I doesn't look like if there was to big change yet. I asked SideEffects about this but they didn't wanted to answer because of NDA's. But I think that it will take another year or more to see any change. The plugins for HEngine are in experimental stage right now and the documentation/pricing was just barely posted.
I don't know how it's where you are, but in my country there is couple days free now, so I will not bother you now and send you PM next week. Have fun if you also have work free time now.
I will probably follow the same route with this topic, like with the one I have on odForce, and bump it once on 2 months to see is there a change.
There is still no Houdini Engine implementation for UE4, but you can export FBX from Houdini. And with source code for it, it wouldn't be a problem to create custom exporter or reader for Houdini native file format. There is also Alembic in plans for UE4 that is already in Houdini.
I'm looking at possibility to develop Houdini Engine implementation myself, but
right now you cannot develop your own implementation with Free version of Houdini and since I don't own Houdini I need to prepare some plan before I will talk to Side Effects. If my plan will be interesting enough for them, they could prepare some licensing possibility for me to allow development.
But I'm waiting with this till I update my computer, because for the first time in 5 years, thanks to heavy UE4 editor, I feel that I need to upgrade my machine to have possibility to work comfortably .
Do you know about any new companies that switched, added any of those products to their portfolio? I'm still interested in European companies only.
One modification to my question, lets not focus on game companies only. I know for example that ESRI (GIS mapping company) looked into using Houdini for procedural usage. So if you know companies that use any of those programs (or all at once) for other things (realtime things) I would love to hear about it.