Hey guys, I just wanted to ask if there are any big quality differences between a normal map created in Xnormal and one created in 3ds Max with the Hammersley Global Supersampling. Creating a normal with "Hammersley" especially when you have a HP model with like 300.000 polygons, takes so fu#### long and with xnormal it…
Well UE4 yes, but Cryengine is different. Here is the documentation on that http://docs.cryengine.com/display/SDKDOC3/Normal+map+baking+with+xNormal. Accuracy of normal maps have nothing to do with time of creating because there are no sample settings like you have in say an AO map. Accurecy of normal maps have to do with…