Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
So I Just watched the fallowing video on layered materials in unreal 4 <iframe width="1280" height="720" src="//www.youtube.com/embed/PjSFbPv3SLc?rel=0" frameborder="0" allowfullscreen></iframe> However I just don't understand one thing about it. I understand how a Mat-layer blend node works, and how a material ID works to…
I'm new to UE4, right now I'm trying to create a simple layered material (based on this tutorial). I created the material functions, used a MatLayerBlend_Standard (tryed "_Simple" too), I checked the "use material attibutes" option and the "material attributes" node is not showing, appears "Customized UV5" instead and…
That's odd, which version of UE4 are you using? I tried to replicate the problem but it's always showing up as Material Attributes for me on 4.8 preview 2. Have you tried creating a new material just to tick Use Material Attributes and see if it still acts the same?
How did you get the input texture tile scalar. I'm curious will this tiler it only in the main material, or everywhere, where the material function is used.
Ok this was very helpful, but Im confused about the final steps. So I added the matlayerblend_baked normal and then I wanted to add a matLayerBlend_AO. I input the blended material from the matlayered_blend normal in to the material area of the matlayer blend AO. And then connected the blended material of that in to the…
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
Ok that explains it but I have a fallow up question to this then, How can I do like add a textrcoord(tile) or a panner to the material function inside another material. I want to be able to tile it specifically to the object I'm working on. So I don't want to do it in a material function because I need specific tiling for…
So how would you apply that to a panner or rotator, Can't I just plug my material function in to some-kind of placeholder node. Then just apply those qualities to that.