Hey there! It's cool that you're specifically looking for lighting feedback, and it's equally as cool that you're taking a lighting for games class! What engine are you using? This might help inform critique. Are you able to adjust your composition? Looking down on the flat expanse isn't helping to establish depth, and…
Hey man, first of all, I like the second reference image way more that the first one because you cant really see anything in the first image. So its really hard to tweak the lighting with an image like that. Overall, I think I like your first shot better than the second^^ (that one feels just waaay too strong = I just make…
An omni and a point light is the same thing, for the sun you probably want to go for a parallel/directional light (terminology will vary depending on what you're lighting in). I get what you mean about wanting the orange but think about when you've seen a strong sunset in real life - the world doesn't turn bright orange,…
Hello Everyone, I have received so much feedback and I am very grateful and humble. Thanks, it is definitely alot more artistic than the usual scripting and level design I usually have dealt with but still very interesting. I think to set things clear besides for a bump map (not the best one mind you) set on the materials,…
Hey, welcome to polycount (might want to ask a mod to remove your duplicate thread) I prefer the slightly warmer fogging on the second version. I'd say you could have more contrast going on; the dome in particular is casting a strong shadow and yet is very flat on the shadowed side facing the camera. Not sure if you can…
Thank you alot for the feedback Monophobe ( Yeah I actually am looking into that, my bad) Yes I would say I agree on the second one more as well, they haven't been rendered with full quality yet though. And sadly since its a lighting task i cant really alter the materials, even with the extremely bright plants. And that's…
Hello and Greetings Polycount members I am new to the polycount forums and heard it was a good place if I wanted critique and possible tips and directions on my work. I am currently taking a class in lighting and rendering for video games and really wanted to get some feedback on some drafts I am doing, I always believe…
Thank you very Daedalus51 Yeah the second reference image is actually a bit more clear, i still wanted a bit of an orange tone to the scene, like at dawn but perhaps I took it too strong. The difference I see with the second image would be most likely I would need to change the sky dome used in the scene as when taking the…
Hey Jon, very nice feedback! Just to add to that, it would be very beneficial to know in which Engine you are working so we could explain a couple of things more in depth. Regarding the LUT/Post thing...yeah, you should definitely try to not correct bad lighting with post...but you should also not try to achieve everything…