The textures are totally failing the high poly you did. There is hardly any material definition and it just looks like AO thrown on a flat diffuse. This might be because you need to put it in a better renderer. What did you use to render this out? The face could really use some attention. It looks like the eyes are the…
@ sixtyeight and stevston89: thanks for the input. I will try to add some further detail. I was trying to only apply detail that would really occur in real life. Most of this was actually done by hand -.- lol i only used ddo for a small part. Also, i didnt want to stray tooo far away form the original concept.. it appears…