Yeah you can switch the left click/right click stuff in the preferences. I found out about it late so I just got used to the right clicking stuff and I actually enjoy it. I was able to get used to Blender pretty fast personally, but I switched between maya, max and lightwave over time so I just sort of got used to…
Heya, I can completely relate to that line of inquiry. I was doing the same not long ago, and also coming from a Maya background I couldnt really see the worth in Modo at first. Even looking for examples as to why it was better or faster was not easy. Once Modo steam edition came out ($150), I ended up giving it a chance,…
Despite significantly weaker modeling and UV tools in Maya? I starter using Maya few years ago while I was learning in best (then) Polish 3D animation school. I used this software for 2 and half year, including year as professional artist. Then Blender 2.63 with ngons came up and I starter learning it and I was blown away…
Lightwave is also very unforgiving to new users - there's multiple duplicate tools all with non-standard or non-descriptive names, a sizable proportion of the functions and tools cannot be undone once used (!), there's irreversibly destructive hotkeys on unmodified keys, it's incredibly unstable and deals with smoothing…
Genuine question: what specifically is faster with Modo? Can you give examples? I come from a Maya background so that's what I'm comfortable with, but I'm always interested in cutting costs where I can. With Maya, I've found that if another program has a feature I want, Maya can probably do it too if you know the software…
Sure it is. In fact I have a warm fuzzy place in my heart and a full copy of lightwave sitting on my shelf, but, when it comes to game dev MayaLT is a much more robust package. Here are the reasons I prefer MayaLT over anything else for games. 1. Viewport 2.0 - I hate cluttering up my workspace with Marmoset files,…