Hey, pretty simple question for you guys. I currently have an object with 8 polygon planes inside which are set up to mimic the way a camera aperture functions. I can animate it as it is now, but I need to rotate the thing while preserving the pivot points of the 8 polygons inside. It's important that these things move…
You didn't specify what software you are using so I will give an answer relating to Maya: An object can only have 1 pivot location for transformations, so merging eight pieces together will result in a single object and a single pivot point. If you want a single object and 8 moving pieces, you will need to rig the object…