I know vertex color were quite useful for adding details and variance to textures in the ps2, gx,xbox era but I wonderred if it was still relevant today. The amount of polygons on models have increased so I s'pose the vertex color details have increased as well,right? Any useful tutorials on how to master vertex painting?…
Well generally you use vertex color in combination with a blend mask to blend in a tileable dirt texture into some floor tiles or something like that. Like this https://www.youtube.com/watch?v=0V6bit8PrZo Eat3D has a free video that shows how to set up a basic vertex shader in UDK, but the math will work in any rendering…