Thanks for the answers fellas. @obscuura, yes it looks the same close up, except some more colors towards the stem. @eric, no maps except diffuse Seems like removing the alpha from the diffuse and simply using a seperate image as opacity did the trick. Now i will need it, but how do you turn off alpha source in diffuse, do…
You can't get white diffuse if its green in your texture, you know. Then maybe you don't have enough padding. If so, then showing your maps would help to find an other solution. A few pixels of padding isn't always enough btw, because of the mipmapping. Is it looks the same bad on the render when you render it zoomed in?