In regards to the heat shield, I've extruded some faces outward to create thickness but in modo it creates open edges where as in maya I can extrude a face to create a solid box I wonder if anyone can help me with this? Also how would I low poly somthing like this?
this tutorial: https://www.youtube.com/watch?v=oK0b2SUjhtU it does an extremely good job at explaining how to do an effective high-poly. (he also goes through all the steps of creating the knife in various videos, from high, to low, texturing.)
I see you're point. The ejection opening I struggled creating that shape without shading errors. The grip lining up, is me being lazy and working on the grip on it's own without checking it lines up. (test bake was a little early, jumping ahead a little). The bevel I totally missed. Thank you for the paintover, sometimes…