Hello, Polycounters. I've been gaming since I can't remember and one thing that I would always pay attention when gaming is the character animation.. For me, when I was introduced to a new character in a game, I would always try to comprehend his personality based on his body motions and on his way of moving, physical…
It's very important to realize a few things when it comes to animating for games. 1) Game animation needs to look good from all angles, where as in film it's just the shot that matters. 2) For most people and studios, gameplay is more important than extremely fluid animation in games. Animation is often sacrificed for…
Game animation also tends to have a lot of restrictions. Especially combat stuff. Game anim uses a lot of blending between clips, and when you get a whole lot of clips going in and out of the same thing, not knowing which button the player is going to hit next, it wont always be perfect. But with restrictions, you also get…
First off, I kind of find your attitude a little condescending. Maybe it's sunday and still I'm a little drunk or maybe you just need to learn some more about something before you start bashing it? I think you need to wrap your head around some of the more technical aspects of creating animations for games.…
Criticizing and critiquing any game is valid, even if they have a dated animation system that's hard to work with, and they are sacrificing animation in order to save time and performance, that's the studios choice and it's fair to compare their animation quality to other AAA games. Whitcher 2 had vastly better animation,…
THIS! Though I've been lurking for almost 2 years here on Polycount and haven't found any animators. There's not even a thread about video game animation... By the way, that fighting loop is awesome! Also, to answer the first post, I did work on a game on whcih I was the animator for a student project so I know how loops…
You didn't look very hard... http://www.polycount.com/forum/showthread.php?t=103604&page=18&highlight=animation People here seem to be implying that having characters snapping frames is the biggest difficulty.... Really? It just means you can't do fluid animation, and instead you have to substitute it for super pose…
They are great games but for there is obviously poor animation despite it's system, mostly for your character which is generally standardized, I've seen mods(and used) that improve all of those animations that are fan made, they even make dance and sex mods that have at least better animation than a lot of the default ones…
well there is various different types of animation, super cartoony exaggerated stuff like ratchet and clank etc or super realistic mocap/handkeyed blending. If you look at a game like last of us or uncharted the animation in the cutscenes is amazing, conveying emotion and character fantastically. during gameplay the amount…
I've worked on a game once in a class project. I collaborated the game design document which explained every mechanic from the game, the lighting system, animation, particles engine,etc. My task in the production was to rig and animate the characters and integrate them into the engine, and I didnt see any ''solid wall''…