Hello, Polycounters This topic regards something that I hold very dear since my ealiest day of gaming: Sprite particles or sprite FX, not sure how they are called but whatever, I'll give more example. You guys probably must have seen the latest Killzone or inFamous games, right. In terms of particles, they come across the…
Artists design particle systems, even when they don't have obvious sprite sheets for each particle (though even those next gen examples use painted artwork, there's just more going on in the engine). Look at the Infamous particles. You've got black smoke (trail), black smoke (puffs), fire trails, sparks. Each of these need…