Ughh, busy with my summer courses,, should lighten up towards the end of of July. Im working on new features, but in the meantime here is a preview to demonstrate outdoor maps. I think I understand. If im not mistaken unity already does this. If you import a fbx or ma into unity, then edit them in maya/max later on it gets…
I appreciate all the feedback guys. Sorry for the late reply, I started summer courses last week so my hands are a little tied. Not sure I understand. Is it split from the bottom two adjacent corners to the top two adjacent corner opposite of the bottom pair? Wish I saw this earlier, some really neat stuff there. Thanks.…