looks like a good start so far. A side note... now that UE4 is out, I'm seeing A LOT more sci-fi scenes than usual, I don't have UE4 currently since I don't have a job right now... but I'm guessing its the way to go when testing what UE4 has to offer?
makes sense, I guess its everyone going "holy shit this looks shiny, i want to make it!". Not ragging on that idea by any means. really enjoying what people putting out using UE4.
After all the news from GDC, I figured it was time to work on a new scene at home (tech artist by day). Using purely Blender / xNormal / dDo / Photoshop CC, and putting it all in UE4. One thing for sure, can't wait for the Blender improvements in project/cage to come online!. :) Crits more than welcome. Will be putting…
I don't know if this works for skeletal meshes, but in blender I use sharp edges with an Edge split modifier, but then before export I remove the edge split modifier. Then I export as obj and make sure the "Smooth Groups" option is checked in the export dialog. To import into UE4, I just use the autodesk fbx converter to…