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[UE4] Working on a sci-fi scene

After all the news from GDC, I figured it was time to work on a new scene at home (tech artist by day).

Using purely Blender / xNormal / dDo / Photoshop CC, and putting it all in UE4.

One thing for sure, can't wait for the Blender improvements in project/cage to come online!. :)

Crits more than welcome.


Will be putting more stuff up soon. Gotta get a decent layout of the area before I continue. :)

No dedicated texturing work done yet, just dDo.

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