Added to the wiki. We don't have much on PBR yet, but here it is. http://wiki.polycount.net/CategoryRendering#Physically_Based_Rendering_.28PBR.29 Good texture Josh.
Yep looks great I agree with Sebvhe this looks more moist than the arid ref. Great process this thread should be put in the wiki to show a good process of making textures for PBR.
After reading quixels write up on PBR... I had a few questions... then I saw this thread and your texture breakdown solved all of them - thank you and great texture :D
excellent way to work! It already looks like Dirt. This is what I try to explain to a lot of people your most important passes are PBR settings and Normals. I already know this will look good at the end due to a well planned workflow.
Final Render: (ORIGINAL POST) Hey all! Started working on a tiling soil and pebbles texture. My goals for this project are.... 1. Go out and take reference photos. Understand the subject im working with. 2. Achieve a photo real look and proper PBR set up. 3. Use photos as a base for sculpt. 4. Work as much in ZBrush as…