I couldn't find a thread for this. I'm exporting multiple obj's from Zbrush and I'd like to retopo in 3D Coat. They export as individual obj's (files) but is there a way to export as 1 file, but keep the meshes separate like Zbrush does with sub tools? What is the basic workflow for Zbrush and 3D coat retopo? I appreciate…
Yes, and I'd also recommend you to decimate your subtools before merging so it won't exceed zbrush 32bit limitation. And performance while retopologizing will also be better.
cool...ok. What about exporting my high poly for baking in xnormal? Decimating will reduce quality? How can I export my high res with a bajillion polys if zbrush cries about it? thx again