It's not an excuse but I mean I spent 300 dollars on a dev kit I might as well use an engine that I can use the dev kit with as well.. I don't know..like I said I"m having trouble deciding which engine to use, I've used cryengine a bit and it's okay I've messed with UDK just a little and I hated it and I've used hammer…
It's just simple door for a project on the UE4 engine I tried following tutorials for baking but my high poly models didn't show up where I could select them :/ I'll try looking at these though :)
Hi Guys, I was just wanting to ask for advice. I'm kinda new to this(modeling,animation,just game dev in general) and I seem to have trouble deciding where to start. It's all just very interesting to me and I can't seem to stick with any projects. I have several just small unfinished things because there's just so much to…
THat's not too shabby. I think you use too many bsp brushes (hammer boxes and primatives). Now those get used to do basic hulls for levels, to control how much the player can see at one time and so on, but they don't really get used that much for detail. Things have been moving that way in most of the major engines, they…
oh..well i thought level design and environment design were the same thing so that shows how much I know :l...and I still don't know which software I"m gonna use. everyone recommends different things because everyone has experience with different engines so I just get lost and can't decide what to use :L
I just sent you a PM. As for environmental design, it really depends on the kind of project you are working on. For the most part, it doesn't have to be a playable map, your job is to take a basic looking map and turn it into something filled with awesome art. EDIT: Whoops, missed the second question. Source in my opinion…
I think it comes back down to the question of which position in the industry you want to work with. Environmental design is a mostly art related job and the oculus rift is designed for changing gameplay experiences, therefore they aren't really compatible. It goes back to the whole idea of doing projects with a realistic…
They are related positions, the difference is that the level designer focuses on making a level gameplay ready, or in other words "fun" whereas the environmental designer focuses on making a level "pretty." You shouldn't worry about which tools to use because at the end of the day, they're just that, tools. A carpenter…
It's best to dedicate yourself to only a single project at one time, and picking that project is determined by what kind of area of the industry you'd like to focus on. One thing you should do before starting a project is outlining the list of skills you'd like to improve on or learn upon completion of the project. In…