Can't get the beta, only some code is shown up. This XML file does not appear to have any style information associated with it. The document tree is shown below. <Error> <Code>AccessDenied</Code> <Message>Access Denied</Message> <RequestId>177224E7D4361BDA</RequestId> <HostId>…
Wow everyone... I can't tell you how much it means to me to see this thing being so well received. Hopefully some of you will swing by GDC or the Polycount meetup so that I can thank you in person for all your enthusiasm and support. Meeting some of you during last year's GDC was really one of the greatest highlights of…
sulky: Indeed it is! FINALLY the exporter is in! This together with 14 engine calibration profiles, a beefed up cross-app mode, new smart materials, patterns and crash fixes. Note: there is still one really tricky PS connection bug that a few of you have reported which is still unresolved -- still working really hard to…
programmer23: It depends a little on how old -- if your project is created using 1.2 you can do this by adding a Metalness and Albedo for Metalness map after the fact, and then removing the original albedo and specular maps, as a workaround. Gheromo: An advanced mode will likely make it in, as well as a guide on making…
Correct, there is currently an unofficial pre-beta going on -- we're working with a few studios to stress-test the suite in production, helping us sort out most kinks before open beta. Official date is still "Q2" but everything should be ready within the next few weeks. Luckily we were not affected by the heartbleed…
Hello Andrew, 3DO and Marmoset use different values for the maps that is why they look differently. If your end result is going to be rendering with Toolbag2 then you should be able to still use DDO and in the drop down menu of DDO select cross app mode. This will allow you to place DDO over Toolbag2 and start texturing as…
An optimal workflow would allow the developer to work directly within the context of the final product without having to bounce around between applications using files and constantly changing context or dealing with compatibility issues. The final product is what the developer delivers and the further you work from it and…
Hey everyone! After a long time in the dark Ive finally got something for you guys :) About 6 months back I realized that in order to implement all the great feedback that's been going around, there was no other option than to start fresh. It became noticable pretty soon after dDos release that its algorithmic texturing…