5 service packs later and it's still happening. :poly118: So fucking annoying. Edit: I kind of figured it out. Since the shader is still "assigned" to the mesh, but the mesh is green, I was able to graph the input connections of the shading group (ahead of the actual shader). Then, I could just drag-select all of the…
all of these features have been in since Max 2009, maybe even Max 8. 8 was the earliest I put any serious work into, I did some max stuff in 2002 but I was a noob and barely remember it. Max UV Transforms Soft Selection Temporary Pivots I've seen a uv select paint tool in later versions, would it be possible to use that as…
Most of his problems are self enduced by using unfold and not understanding the weight solver value (it corrects that weird perspective issue he complains about), its covered in the Maya help files, if he ever bothered to check... Always check the help files before ranting... heh. Unfold in max is crap too, that's why no…
yes, those are all out of the box, I add a lot of scripts because - why avoid scripts??? I've been unwrapping longer than I've been modeling, since maybe '95 or '96 so I find it dead easy. I rarely ever use soft selection. Since I've moved more towards a 3D Painting workflow I have less of a need to really worry about UVs…
I have not used Max's UV tools so can't comment but Maya doesn't hold a candle to Headus. If you make cuts and hit unfold in Maya there is a high chance it will simply have a seizure. I had to consult this video to understand how to use the native tools and look at all the pissing about he is doing just to unwrap some…
I rarely use soft selection in the UV editor, I use it from time to time in modeling. I was a 7 year Maya user before I had to switch to Max for work and fell in love with it. Use what works best, it seems to be about 50/50 in the industry and I haven't had any issues finding Max studios to work at.
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…