Thanks man! Working on a character for a side scrolling 2.5D dungeon crawler. He's still in the works, but I wanted to get some WIP's up. Top is with Diffuse, Spec, Gloss, and Normal. Below is Diffuse only.
After looking through the Creaturebox when working on the Elderbeast (see below) I also got some inspiration to make a robot. Tri Count:10,908 Maps used: Diffuse, Specular (Gloss), Normal. x2048 Rendered in Marmoset
My wife's got a bit of a crush on her old D&D character, and after much begging and pleading I made him for her in 3D. Tri Count: 16248 Maps used: Diffuse, Specular (Gloss), Normal. x2048 Rendered in Marmoset
I wanted to give a creature a go, and having the CreatureBox lying around, the designs in there were too good -not- to model one. Concept by Greg Baldwin. Tri Count: 3252 Maps used: Diffuse, Specular (Gloss), Normal. x2048 Rendered in Marmoset Concept:
I saw Arenanet had posted a new art test for a Character position and had little choice as to whether or not to submit an entry: Tri Count: 7497 Maps used: Diffuse (Alpha), Specular (Gloss), Normal. x1024 Rendered in Marmoset Concept: My Submission:
Finally got around to watching season 2 of Young Justice, which lead to rereading my YJ and Impulse comics, which lead to this. Impulse and all related whatnot are property of DC. Tri Count: 6,589 Maps used: Diffuse (Alpha), Specular (Gloss), Normal. x2048 Rendered in Marmoset
This is the last guy I finished; Mason. I had been hitting the stylized angle pretty hard previously (as you may see when I keep posting) and wanted to do something more realistic. Tri Count: 10,495 Maps used: Diffuse, Specular (Gloss), Normal. x2048 Rendered in Marmoset
This was a character I made off an unused concept at work. I've only got the high poly to show right now, I keep meaning to go back and put together a construction shot of the low poly, but this would have been for cinematics and the like. Tri Count: 6764 (unsmoothed) 28478 (smoothed) Maps used: Diffuse, Specular, Normal.…