I'm working on this character for a game development class and I have this characters high poly sculpt completed. I've started on the retopology on the individual objects. The part is confuseing me is 1 how do I make all of the objects share 1 uv map, and then 2 how do I go about baking the normal, ao, cavity, and diffuse…
Well I tried baking my normal map from all of my high poly meshes to all of my low poly meshes (I combined my low poly meshes into a single object), and it gave me one flat color. I'm not sure what the problem is and i can post pictures later tonight/early tomorrow . I'll try baking them individually to see if that solves…