I minor update today. Finished the diffuse textures and now creating normal and spec maps. It seems like the gloss attribute also affects the spec map?
I wanted to make a modular prop and try out Marmoset toolbag for the first time. I am still in the process of finishing the diffuse texture. No spec or normal maps have been created. I also have not adjusted the lighting yet. Critiques are always welcome and appreciated.
Thanks guys for the feedback. I have finally finished the spec and normal maps. I also created an AO based off the normal map in nDO2. I was planning on creating some foliage and have been fiddling with it but I can't seem to find the double sided material option in Marmoset Toolbag. Is there a way to turn it on or do I…