There are a couple of plugins that makes layer management in blender easier and extends the UI, just google for blender layer plugin and you will find something. But I don't get how my post was related to the layers in Blender.
Not a blender user, but i can answer some: * Not if you're going to explode them when baking. * I assume this is subdivision smoothing? If so, yes always. * Depends on what you're baking them in. Unless Blender is crazy different than other apps, probably not. * Depends on how you are baking, what application you are using…
- Should I move the high and low's into their own .blend files before exporting? As far as I know there is no reason to do that, you can just export them individually to their own .fbx (or whatever you want to use) with the "selected only" checkbox in the exporter. If you want to bake in Blender itself you need to have…
To start off, thanks for the replies. I appreciate it. I'm thinking Xnormal will be my baking tool. I see there's a thread here for it so should be able to find guidance and support. Xoliul - I noticed the hinges after I uploaded my screens. I got hasty :P ZacD - Thanks for the links, deeper bevels and rounder corners for…
I'm working on my first High-Low bake project. I've hit kind of a wall in terms of how to finish the project. Below I posted my current progress with some workflow info, and questions. Block Out = 13,542 tris Hi Poly = 389,664 tris Low Poly = 3668 tris - Things I made sure to do during modeling: Recalc Normals, Remove…