Issue #1: You're making a text based adventure game that requires art This seems a bit odd to me, for an artist this sounds like a wonderful idea. You would have the ball in your court so to speak, you could write up all the story (it's easy to find writers), do all the art and have the game 90% done on your end then when…
I'm aware there are no coders here, however... I'm a programmer who is looking to put a team together to make a game, and I'm wondering what the best way to sell the project to an artist is? If I was an artist I could put together an awesome showreel or portfolio which conveys almost instantly the quality of the work I can…
I would look for a solid: -Business Module -Pseudo code -Detailed UML diagram explaining your idea. -Rough diagram of the instances of the game mechanics and rough ideas of the Code blocks to explain (Not really necessary because you will explain that with UML anyways.)
Here's the questions that pop into my head: Did you use Twine to make that text adventure? If not, why not? Are you willing to use an existing engine and plugins? With Unity and Playmaker, I can prototype anything myself. Plus, I bought plugins for SQLite, AI, Gui, and everything else I need for under $400. Or do you want…
Depends on a few things, from the artist's perspective it will likely feel like applying to any other job, so you should look at what an employer does to hire artists. The biggest thing to think about is if you are going to pay the artist, or if you are hoping to find somebody willing to work for free. A decision like this…