I've been working on a scene that has a couple single objects with quite a few materials applied to its surface. I was wondering if it was more efficient to break this object up into many different objects with just one material a piece, or to leave it as one object with many materials? My level seems to be lagging a bit…
It is more efficient to not have that many materials on an object. Each one of those materials essentially draws as a separate render call. You should use render to texture (max) or transfer maps (maya) to create a new object that has a single material on it.
Ah man that is a shit ton of materials. If my memory serves me well there should be a view mode in which it shows texture complexity. And it should show you what is going to bring your system down. As for having that many materials, I would probably try breaking it down a little, and maybe merging some textures? 56 is way…
That is soooo cool, thanks so much, I will be checking that out. Unfortunately this specific project is a very unique building and it's the only one in the scene, but I definitely want to do something with that later. Separating out all of the objects seems to have helped a bit. I also found that my master material was…