Hello. This thread might not last long since the question might be a noob question so i'll be ellaborate anyway. 2.5D sculpt tools vs Analog modelling tools. Zbrush, Mudbox, 3dcoat. Maya, Max, Blender. I see how Zbrush and most 2.5D modelling softwares are more intuitive, but is there downside to them? UI looks insane but…
I think i might find my answer already... but Please correct me if i am wrong however. So basically if you work on Zbrush, it means getting the image looks right first, and then tackling to technical hurdles after... correct? Since retopo means you will need to tweak your model to suit the skinning and rigging process…