Yup, completely agreed. The material on the render looks much more defined, specially on the crystal. You could try adding some edge highlights on the diffuse, and also work out on the mask a bit. Does ET have a detail map? Would be cool to add something of the sort on the crystal.
Hey, thanks guys, I think I'll move away from the glowing blue crystal. I'm going to call it alabaster now. These textures are too much fun. I guess this is as far as I made it this month. I learned some cool stuff so even if I don't finish on time I'm happy.
Hey guys, this is going to be my first Polycount competition that I've entered, so I'm really excited! I've only made 1 Dota workshop item before, but learned so much the first time I decided why not for this one! Anyways, I got my concepting done for the most part, and wanted to post what I had thus far. Just my rough…