Hey guys, I'm in a real hard spot. I've got these models due by tomorrow and I'm freaking out a bit. I've set up the bake for the hi to lo in Xnormal and I keep getting these errors of what appears to be other models imprinting normals onto others. So I tried to separate the objects and allow the bake to have enough space…
Using Maya 2013 and Zbrush for the inflation thing, but trying that last night just got me the error message that I got in the last post. Unfortunately I began learning in Maya and I'm frankly sick of it. Making the switch to max or modo this year. Is XNormals cage good enough? Or should I carry on with making a cage? I'll…
Isn't there a problem here in that if you unwrap your quad mesh wouldn't the unwrap get f.u.b.a.r.d. when you tried to bake the triangulated version since the edges where changed from what the quad-ed triangle orientation was before you triangulated the flow by hand? I do what EQ says just use xnormal it is a hassle yes,…
You can create a cage directly in xnormal, by going into the 3d viewer and setting it up there. I wouldn't bother with the zbrush thing, that seems like a lot of hassle for what you're doing.
In my workflow, I have 4 pieces together. HiRes, LowPoly Quads, LowPoly Tris, and LowPoly Tris Cage. I use Tris and Tris Cage to bake HiRes. Then apply the texture to the Lowpoly Quads.
So basically I have my low poly mesh over the high poly mesh? Which is pretty much what I've done, so in that case should I click the checkbox that says 'Use Cage' in xNormal? Or is there any other additional things I gotta do? Also with any hard edges on the model I've split them in the UV, or should I split all the UV's…
Looks like you need to set up a cage. You can do it in your software of choice or within xNormal. http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Working_with_Cages The ray distance calculator starts to lose functionality if the model has small complex parts or large gaps between sections (like…
Success! The bake turned out okay using the cage method, and a redo of one bad low poly. Attachment not found. Actually it looks great. I'm happy with it. I learned alot with this one. Thanks guys.