So triggers 2 and 3 cannot be activated until trigger 1 is activated? If trigger 1 is not activated then 2 and 3 cannot be turned on, therefore cannot be active. When trigger 1 is turned on, this should toggle on trigger 2 and 3 (or just 2 if this is per trigger). Your kismet is handling them without knowing about each…
I would use a series of bool comparisons to check for the switches. Each trigger will have a bool assigned to it -- when you are in the trigger, set the bool to true. When you step out of the trigger set the bool to false. Use compare bool to set up the rest -- if 1 and 3 are false, 2 is true. If either 1 or 3 is true, 2…
Hey guys, I'm trying to create a sequence of 'used triggers'. IMAGE 1 : Here is my scene. 3 x light switches on a wall and 3 x lights. The game begins with no lights being shown and as each trigger is activated (via the E key) the spotlight appears above it. IMAGE 2: Here is my Kismet setup. All lights are hidden at the…