Hi all, I was hoping that polycount would be able to help me make a complete list of the the fundamentals and skills that I would need to become a 3D artist through self study (me personally would be looking at environment artist but tips for all types would be great). I know something like this would greatly help me and…
In the game industry, even among artists, there is such a wide array of skillsets, positions, etc. So the list will be pretty vague and then it will be up to the individual to come up with that specific skillset they want to study or specialize in. When starting out, it took me a while to find my place as a 3D artist,…