Hey JustColorado, Pros would probably use a plugin :) I assume you've googled for building modular structures/things. Here's a tute that might help you get your head around what you are doing when you are creating modular features:…
Thank you Mark and Frawmus. I think I asked my question the wrong way. I want to do this modularly based on a few different modular building sets. I read in a few places that I should Block the entire level first and playtest it, change a few things around, make it feel right and then build it. This sounded like a great…
Thank you Mark. Your answers are very helpful. I have scaled back the scope. I have photoshop/max/and UDK units adjusted and snapping perfectly on the grid. I want to do the grey boxing first. I am building this game for occulus. I want to spend a lot of time just playing around with the level in the grey box state. I am…
It seems like you are approaching it as a wholly unique item? I think you should start out more modular, build a street tile and copy it to make your street, do the same with buildings. Forget about giving each foot of street it's on unique texture space. Even if you want the meshes to be unique, you should probably…
I have never done a proper blockout before. I am working on a level now for UDK. It is a fairly large urban scene. I ultimately want to create a few modular sets and snap them together to follow my blockout. The game will take place in this specific part of Brooklyn. I probably won't stick exactly to the real world map,…
Its generally called "gray boxing", everything gets a mostly flat color and things are very blocky, just enough detail to describe what they are. In a way, its like making the entire thing out of collision meshes and leaving out 90% of the visual detail. Well... I think you might be biting off quite a bit. For the sake of…