I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…
Thanks for the reply r4ptur3. I've been keeping an eye on the Instance Vertex Colors count in the mesh paint tool and I'm under 65k, but that does sound like a nice round power of 2 limit. I think I might have solved it, unless I'm imagining things, but I think I might be an idiot. I think I had two instances of the mesh…